The first attack, initial hit or onset of a sound is known as its ‘transient.’ By controlling the exact level, shape and duration of these sounds, you can give your tracks the perfect tightness and dynamics they need, in ways that a compressor can’t always do.
Add smack and bite to drums, loops, synth hits and all percussive sounds by designing the level, shape and duration of their transients’ attack and sustain – from surgical tweaks to savage effects.